These 4 side courses from Super Mario Star Road 2 might have been planned to be included in the second arc:Ĭourse 16 was going to be a main course with a city theme, since he already finished the course model, SKELUX stated that he might add this course in an update, or add it with simpler stars. Neither of them would've been good, but, rather, one would've been bad and the other would've been sad, but less bad. The second arc would've had two endings instead of one. It might have been the threat that was hinted at in Marios Holiday, as one of the Signposts of Future Predictions read the following: "A new threat.The entire world, could it be in danger?".
The second arc's final boss, SKELUX's avatar, a Chain Chomp, was planned to be quite literally the largest boss ever in any Mario game, also having the ability to teleport. It is unknown how many courses there would've been in the second arc. The second arc, taken from the cancelled game Super Mario Star Road 2, which SKELUX was making before planning to incorporate its story arc into Super Mario Star World, had been announced during the summer of 2018, but he had been planning it for more than a year earlier.
#Super mario 64 star road Pc#
SKELUX has implemented a feature into the game called Graphics Streamlining, which enables maximum quality backgrounds and textures for emulator and PC users and the highest possible quality textures for hardware users.ĭue to SKELUX experiencing several health issues, many features of Super Mario Star World have been scrapped. Note: this list is incomplete as not every course has been revealed yet. This mode also acts as the replacement for the 100 Coin Stars.
There are going to be 3 to 5 different modes for each main course (the comets will not be featured in every course at first, but might be added in updates): However, SKELUX also stated that he designed it with eyes because it is a different power-up than the Boo Mushroom from the Super Mario Galaxy Series. Vanish Mushrooms will be obtained from Blue !-Blocks, which will become solid after the Blue Switch is pressed. The new Vanish Mushroom turns you transparent, which will be replacing the Vanish Cap from Super Mario 64 but with the same abilities, such as passing through certain walls. Rainbow Stars will be obtained from Green !-Blocks, which will become solid after the Green Switch is pressed. It will have the standard invincibility and speed boost, but now gives you the ability to walk on water that Luigi had in Super Mario 64 DS. It is the Rainbow Star from the Super Mario Galaxy Series, which will be replacing the Metal Cap from Super Mario 64. Once again, another classic power-up shall be returning. Wing Feathers will be obtained from Red !-Blocks, which will become solid after the Red Switch is pressed. The Wing Feather from Super Mario 64 DS will return, behaving the same as in the original game. The following Power-Up Switches are confirmed to be returning: Yoshi and Wario have been removed from the game, although the former may make a playable appearance in some missions. After talking to Luigi, you will switch places and play as him, with Mario presumably taking his place as an NPC. The player will have to buy Mario's House Key in the shop in order to unlock the house, where Luigi will be waiting inside. The player starts their journey as Mario, although Luigi is also a playable character in Super Mario Star World, but he isn't available from the start of the game, as he will be locked inside of Mario's house. New controls present in Super Mario Star World include rolling from Super Mario Odyssey, which replaces slide-kicking and underwater ground-pounds. Mario's Holiday is a demo/prequel for Super Mario Star World, which takes places in a hub area called the Sky Land Resort VIP Area, two main courses called Frosty Fair and Bob-omb Cruiser, and one side course called Starry Grasslands.